GBH Tool for Blender
Key features:
- Built on the new Blender hair system
- Ability to use curve, curves or mesh object as base for hair object
- Fast generation and easy property editing with just a few clicks
- Capability to create various types of hair, such as hair strands, stylized hair mesh, and hair cards for video games
- Convenient creation of braids, curls, and rolls
- Vertex color-based hair distribution on surfaces
- Full UV map control (uniform or separated by length)
- Hair conversion to mesh, curve, curves, or particle system for further operations
- Pre-made node groups and sample materials library
- Ability to load node groups and materials from your files into library
- Hair rigging and automatic weight painting
- Hair card texture creation
Check out GBH Tool's manual for more detailed info.
GBH Tool ManualInstallation:
In Blender: Edit -> Preferences -> Add-ons -> Install -> Select downloaded zip and enable check-mark
Requirements:
- Blender 3.5 or later
Roadmap:
- Automatic weight painting (is now available on v2.2.0 alpha)
- Hair simulation and animation related features
- Improvements for hair cards creation
The detailed roadmap can be found here.
*If you have any features in mind, you can propose them on GitHub or alternatively contact us using any of the links below.
Links:
DiscordTwitterYouTubeInstagramCredits:
The mesh to hair feature is inspired by this Post from 80LV, so please consider checking out Abir "Xeofrios" Dutta's awesome work on their Gumroad.
A portion of this add-on includes code from Antti Tikka's Modifier List Blender add-on, please consider checking out their work on their Github.
License:
3,629 sales
Add-on as a zip file installable by Blender.
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